Warcraft II: Tides of Darkness
The first proper PC game I ever owned was WarCraft 2: Tides of Darkness. I first played it from a demo disk and seeing as the Real Time Strategy (RTS) genre was a rarity on the Mega Drive (which was my main entertainment device at the time) I thoroughly enjoyed the new experience and wanted more. Continue reading How I’ve seen WarCraft getting craftier
I’ve just read an epic piece the like of which I would love to be able to write it involves Lawrence of Arabia, David and Goliath, Indiana Jones, an A.I. called Eurisko and the Redwood City girls Junior Basketball team.
It’s whooping 8 pages long so if you don’t want to paginate through heres the one page printable version.
The piece is ultimately about the Basketball team, a fair-minded coach that was new to the game questioned the conventional defensive playstyle of other teams and acted as he thought best. This is where David an Goliath comes in his team were not as adept at the game as their opponents, they were the underdogs and they won.
This leads to (T. E.) Lawrence of Arabia and Indiana Jones, Lawrence beat the Ottoman Army occupying Aqaba in Arabia near the end of the First World War by not attacking where they were strongest but were they were weakest; their flank. If I remember correctly from Strategy games (like Age of Empires) its similar to the Fabian strategy, where you win by attrition. You can see this in the Indiana Jones Chronicle: Daredevils of the Desert.
The AI was used to design a navy fleet capable of beating another custom designed navy. Its suggestion was lots of ships with no defence, whilst one shot would sink one ship a 1000 ships would take longer to destroy than ten ships requiring 10 shots each.